Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+4 -4
View File
@@ -1,4 +1,4 @@
#include "d/dolzel.h"
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_attention.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
@@ -184,7 +184,7 @@ dAttention_c::dAttention_c(fopAc_ac_c* i_player, u32 i_padNo) {
mAttnBlockTimer = 0;
heap = mDoExt_createSolidHeapFromGameToCurrent(0x9000, 0);
JUT_ASSERT(0x198, heap != 0);
JUT_ASSERT(0x198, heap != NULL);
J3DModelData* modelDataR = (J3DModelData*)dComIfG_getObjectRes("Always", 0x25);
JUT_ASSERT(0x1BB, modelDataR);
@@ -194,10 +194,10 @@ dAttention_c::dAttention_c(fopAc_ac_c* i_player, u32 i_padNo) {
for (int i = 0; i < 2; i++) {
draw[i].mModel[DRAW_TYPE_YELLOW] = mDoExt_J3DModel__create(modelDataY, 0x80000, 0x11000285);
JUT_ASSERT(0x1CA, draw[i].mModel[0] != 0);
JUT_ASSERT(0x1CA, draw[i].mModel[0] != NULL);
draw[i].mModel[DRAW_TYPE_RED] = mDoExt_J3DModel__create(modelDataR, 0x80000, 0x11000285);
JUT_ASSERT(0x1D4, draw[i].mModel[1] != 0);
JUT_ASSERT(0x1D4, draw[i].mModel[1] != NULL);
int res;
res = draw[i].mNoticeCursorBck[DRAW_TYPE_YELLOW].init((J3DAnmTransform*)dComIfG_getObjectRes("Always", 0x11), TRUE, 2, 1.0f, 0, -1, false);