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https://github.com/TwilitRealm/dusklight
synced 2026-06-14 21:39:01 -04:00
Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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* Game Information
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*/
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#include "d/dolzel.h"
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "JSystem/JKernel/JKRAramArchive.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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@@ -1140,7 +1140,7 @@ s8 dComIfGp_getReverb(int i_roomNo) {
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* dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj */
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int dComIfGd_setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3,
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s16 i_angle, f32 param_5, GXTexObj* i_tex) {
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if (param_3.ChkSetInfo() && -1000000000.0f != param_1) {
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if (param_3.ChkSetInfo() && -G_CM3D_F_INF != param_1) {
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cM3dGPla plane;
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dComIfG_Bgsp().GetTriPla(param_3, &plane);
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@@ -1823,7 +1823,7 @@ void dComIfGp_addSelectItemNum(int i_selItemIdx, s16 i_num) {
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int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4,
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f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
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dKy_tevstr_c* param_9, s16 param_10, f32 param_11, _GXTexObj* param_12) {
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if (param_7 <= -1000000000.0f) {
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if (param_7 <= -G_CM3D_F_INF) {
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return 0;
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} else {
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return dComIfGd_setRealShadow(param_0, param_1, param_2, param_3, param_4,
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