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https://github.com/TwilitRealm/dusklight
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Fix JUT_ASSERT and several other macros (#2711)
* Fix JUT_ASSERT to be a nested define * Switch names that appear in asserts to be constants instead of defines * Replace `0` in asserts with `NULL` or `FALSE` * Fix fpclassify * Fix ARRAY_SIZE * Use G_CM3D_F_INF * More fixes for fpclassify * Remove FLOAT_LABEL * Remove incorrect FLAG_ON macro * Remove UNK_BSS macro * Silence clangd unused header warning for PCH
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@@ -3,7 +3,7 @@
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* Game Boot Logo's Display
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*/
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#include "d/dolzel.h"
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_s_logo.h"
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#include "JSystem/JKernel/JKRAram.h"
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@@ -540,7 +540,7 @@ static int phase_0(dScnLogo_c* i_this) {
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dComIfGp_particle_create();
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i_this->dummyGameAlloc = mDoExt_getGameHeap()->alloc(0x340000, -0x10);
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JUT_ASSERT(1523, i_this->dummyGameAlloc != 0);
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JUT_ASSERT(1523, i_this->dummyGameAlloc != NULL);
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i_this->field_0x1d0 = JKRExpHeap::create(i_this->dummyGameAlloc, 0x340000, NULL, false);
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i_this->field_0x1d4 = JKRExpHeap::create(0x130000, i_this->field_0x1d0, false);
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