Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+2 -2
View File
@@ -3,7 +3,7 @@
* Game Boot Logo's Display
*/
#include "d/dolzel.h"
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_s_logo.h"
#include "JSystem/JKernel/JKRAram.h"
@@ -540,7 +540,7 @@ static int phase_0(dScnLogo_c* i_this) {
dComIfGp_particle_create();
i_this->dummyGameAlloc = mDoExt_getGameHeap()->alloc(0x340000, -0x10);
JUT_ASSERT(1523, i_this->dummyGameAlloc != 0);
JUT_ASSERT(1523, i_this->dummyGameAlloc != NULL);
i_this->field_0x1d0 = JKRExpHeap::create(i_this->dummyGameAlloc, 0x340000, NULL, false);
i_this->field_0x1d4 = JKRExpHeap::create(0x130000, i_this->field_0x1d0, false);