Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
* Main Gameplay Scene
*/
#include "d/dolzel.h"
#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_s_play.h"
#include "JSystem/JUtility/JUTConsole.h"
@@ -680,7 +680,7 @@ static int phase_5(dScnPly_c* i_this) {
const char** resNames = PreLoadInfoT[preLoadNo].resNameTbl;
s32 resNameNum = PreLoadInfoT[preLoadNo].resNameNum;
if (resNames != NULL && *resNames != NULL) {
JUT_ASSERT(2830, resNameNum <= (sizeof(resPhase) / sizeof(resPhase[0])));
JUT_ASSERT(2830, resNameNum <= ARRAY_SIZEU(resPhase));
int goodLoads = 0;
int loadNum = 0;
for (int i = 0; i < resNameNum; i++) {
@@ -711,7 +711,7 @@ static int phase_6(dScnPly_c* i_this) {
const s16* dylKeyTbl = PreLoadInfoT[preLoadNo].profNameTbl;
s32 dylKeyTblNum = PreLoadInfoT[preLoadNo].dylKeyTblNum;
if (dylKeyTbl != NULL && *dylKeyTbl != 0) {
JUT_ASSERT(2864, dylKeyTblNum <= (sizeof(dylPhase) / sizeof(dylPhase[0])));
JUT_ASSERT(2864, dylKeyTblNum <= ARRAY_SIZEU(dylPhase));
int goodLoads = 0;
int loadNum = 0;
for (int i = 0; i < dylKeyTblNum; i++) {