Fix JUT_ASSERT and several other macros (#2711)

* Fix JUT_ASSERT to be a nested define

* Switch names that appear in asserts to be constants instead of defines

* Replace `0` in asserts with `NULL` or `FALSE`

* Fix fpclassify

* Fix ARRAY_SIZE

* Use G_CM3D_F_INF

* More fixes for fpclassify

* Remove FLOAT_LABEL

* Remove incorrect FLAG_ON macro

* Remove UNK_BSS macro

* Silence clangd unused header warning for PCH
This commit is contained in:
LagoLunatic
2025-09-28 16:11:07 -04:00
committed by GitHub
parent 737250d7f5
commit 6ec6fce8cb
1008 changed files with 3172 additions and 3237 deletions
+3 -3
View File
@@ -3,7 +3,7 @@
* Save File Manager
*/
#include "d/dolzel.h"
#include "d/dolzel.h" // IWYU pragma: keep
#include "JSystem/JHostIO/JORFile.h"
#include "JSystem/JUtility/JUTGamePad.h"
@@ -401,7 +401,7 @@ u8 dSv_player_item_c::getItem(int i_slotNo, bool i_checkCombo) const {
}
// Uncertain combination item===>%d, %d\n
OSReport_Error("合成アイテム不定===>%d, %d\n", select_item, mix_item);
JUT_ASSERT(731, 0);
JUT_ASSERT(731, FALSE);
}
}
}
@@ -1729,7 +1729,7 @@ void dSv_info_c::offSwitch(int i_no, int i_roomNo) {
BOOL dSv_info_c::isSwitch(int i_no, int i_roomNo) const {
if (!((0 <= i_no && i_no < (MEMORY_SWITCH+ DAN_SWITCH+ ZONE_SWITCH+ ONEZONE_SWITCH)) || i_no == -1 || i_no == 255)) {
OS_REPORT("i_no = %d\n", i_no);
JUT_ASSERT(4302, 0);
JUT_ASSERT(4302, FALSE);
}
if (i_no == -1 || i_no == 255) {