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https://github.com/TwilitRealm/dusklight
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add FLT_MAX, FLT_EPSILON, NAN, and HUGE_VALF to MSL_C headers (#316)
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@@ -8,6 +8,7 @@
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#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
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#include "JSystem/JMath/JMath.h"
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#include "JSystem/JStudio/JStudio/stb.h"
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#include "MSL_C/float.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/a/d_a_horse_static.h"
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#include "d/com/d_com_inf_game.h"
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@@ -53,7 +53,7 @@ bool daAlink_c::checkHookshotShootReturnMode() const {
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void daAlink_c::resetHookshotMode() {
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mItemMode = 0;
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initLockAt();
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mSearchBallScale = __float_max[0];
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mSearchBallScale = FLT_MAX;
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}
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/* 8010871C-80108784 10305C 0068+00 0/0 0/0 1/1 .text
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@@ -367,7 +367,7 @@ void daAlink_c::setHookshotReadyAnime() {
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#ifdef NONMATCHING
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int daAlink_c::checkUpperItemActionHookshot() {
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if (checkHookshotWait()) {
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mSearchBallScale = __float_max[0];
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mSearchBallScale = FLT_MAX;
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}
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if (mItemMode == 1) {
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