mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-18 04:48:21 -04:00
+159
-96
@@ -1,13 +1,14 @@
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/**
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* @file d_a_e_tk2.cpp
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* @file d_a_e_tk2.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_tk2.h"
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#include "d/actor/d_a_e_tk_ball.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_s_play.h"
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enum Action {
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/* 0x0 */ ACT_TK2_WAIT,
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@@ -43,26 +44,46 @@ static bool hio_set;
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static daE_TK2_HIO_c l_HIO;
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daE_TK2_HIO_c::daE_TK2_HIO_c() {
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field_0x04 = -1;
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mRadiusScale = 2.3f;
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mPlayerRange2 = 1400.0f;
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mPlayerRange1 = 500.0f;
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mSpeedModifier1 = 10.0f;
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mSpeedModifier2 = 25.0f;
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mNo = -1;
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mBaseSize = 2.3f;
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mPlayerDetectionDistanceFar = 1400.0f;
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mPlayerDetectionDistanceNear = 500.0f;
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mSwimSpeedModifier = 10.0f;
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mFleeSpeedModifier = 25.0f;
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}
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static void anm_init(e_tk2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
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J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", i_index);
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#if DEBUG
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void daE_TK2_HIO_c::genMessage(JORMContext* ctext) {
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// Tadpole
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ctext->genLabel(" タドポール", 0x80000001, 0U, NULL);
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// Base Size
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ctext->genSlider("基本サイズ", &mBaseSize, 0.0f, 5.0f);
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// Player Detection Distance Far
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ctext->genSlider("PL認識距離 遠", &mPlayerDetectionDistanceFar, 0.0f, 3000.0f);
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// Player Detection Distance Near
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ctext->genSlider("PL認識距離 近", &mPlayerDetectionDistanceNear, 0.0f, 3000.0f);
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ctext->genLabel(" ", 0x80000001);
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// ↓ Behavior not guaranteed if changed
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ctext->genLabel(" ↓変更すると動作保証しません", 0x80000001);
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// Swim Speed
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ctext->genSlider("泳ぎ速度", &mSwimSpeedModifier, 0.0f, 40.0f);
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// Flee Speed
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ctext->genSlider("逃げ速度", &mFleeSpeedModifier, 0.0f, 40.0f);
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}
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#endif
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i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f);
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static void anm_init(e_tk2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
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i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", i_index), i_attr, i_morf,
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i_rate, 0.0f, -1.0f);
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i_this->mAnim = i_index;
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}
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static int daE_TK2_Draw(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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J3DModel* model = i_this->mpMorf->getModel();
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g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
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g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
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i_this->mpMorf->entryDL();
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return 1;
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}
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@@ -70,6 +91,7 @@ static int daE_TK2_Draw(e_tk2_class* i_this) {
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static int other_bg_check(e_tk2_class* i_this, fopAc_ac_c* i_ac) {
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fopAc_ac_c* actor = i_this;
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dBgS_LinChk line_check;
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cXyz _unk1;
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cXyz start_pos;
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cXyz end_pos;
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@@ -88,10 +110,11 @@ static int other_bg_check(e_tk2_class* i_this, fopAc_ac_c* i_ac) {
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}
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static int pl_check(e_tk2_class* i_this, f32 i_limit, s16 i_max_diff) {
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fopAc_ac_c* actor = i_this;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (i_this->mPlayerDistanceLimit < i_limit) {
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s16 diff = i_this->shape_angle.y - i_this->mPlayerAngleY;
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s16 diff = actor->shape_angle.y - i_this->mPlayerAngleY;
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if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) {
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return 1;
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}
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@@ -101,6 +124,9 @@ static int pl_check(e_tk2_class* i_this, f32 i_limit, s16 i_max_diff) {
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}
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static void damage_check(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (i_this->mInvincibilityTimer == 0) {
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i_this->mStts.Move();
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@@ -119,7 +145,7 @@ static void damage_check(e_tk2_class* i_this) {
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i_this->mMode = MODE_TK2_KYORO2;
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i_this->mActionTimer[0] = 50;
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} else {
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cc_at_check(i_this, &i_this->mAtInfo);
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cc_at_check(actor, &i_this->mAtInfo);
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if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
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i_this->mAction = ACT_TK2_S_DAMAGE;
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} else {
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@@ -129,18 +155,24 @@ static void damage_check(e_tk2_class* i_this) {
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}
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}
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if (i_this->health <= 1) {
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i_this->health = 0;
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if (actor->health <= 1) {
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actor->health = 0;
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i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
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}
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if (i_this->health <= 1) { // Yes, this is a duplicate (??)
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i_this->health = 0;
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if (actor->health <= 1) { // Yes, this is a duplicate (??)
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actor->health = 0;
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i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
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}
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}
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}
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static void e_tk2_wait_0(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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cXyz src_pos;
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f32 speed_mul = 1.0f;
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f32 speed_step = 1.0f + YREG_F(5);
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i_this->mAttentionOFF = true;
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switch (i_this->mMode) {
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@@ -149,7 +181,9 @@ static void e_tk2_wait_0(e_tk2_class* i_this) {
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break;
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case MODE_TK2_APPEAR:
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if (i_this->mActionTimer[1] == 0 && pl_check(i_this, l_HIO.mPlayerRange2, 0x4000)) {
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if (i_this->mActionTimer[1] == 0 &&
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pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar, 0x4000))
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{
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i_this->mAction = ACT_TK2_FIND;
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i_this->mMode = MODE_TK2_NONE;
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}
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@@ -157,10 +191,16 @@ static void e_tk2_wait_0(e_tk2_class* i_this) {
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}
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i_this->mSomeAngle = i_this->mPlayerAngleY;
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cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
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cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400);
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}
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static void e_tk2_find(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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cXyz local_58;
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f32 speed_target = 0.0f;
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f32 speed_step = 3.0f;
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switch (i_this->mMode) {
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case MODE_TK2_NONE:
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anm_init(i_this, ANM_TK2_APPEAR, 3.0f, 0x0, 1.0f);
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@@ -202,7 +242,7 @@ static void e_tk2_find(e_tk2_class* i_this) {
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break;
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case MODE_TK2_SWIM:
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i_this->mPlayerAngleY = i_this->mPlayerAngleY + -0x8000;
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ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
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i_this->mAttentionOFF = true;
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if (i_this->mpMorf->isStop()) {
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i_this->mAnimSpeed = 4.0f;
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@@ -215,8 +255,10 @@ static void e_tk2_find(e_tk2_class* i_this) {
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i_this->mAttentionOFF = true;
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cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f);
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i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed);
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speed_target = 1.0f + YREG_F(17);
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speed_step = 10.0f + YREG_F(18);
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if (i_this->mActionTimer[0] == 0 &&
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i_this->mPlayerDistanceLimit > l_HIO.mPlayerRange1 * 1.2f)
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i_this->mPlayerDistanceLimit > l_HIO.mPlayerDetectionDistanceNear * 1.2f)
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{
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i_this->mMode = MODE_TK2_NONE;
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} else {
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@@ -226,16 +268,18 @@ static void e_tk2_find(e_tk2_class* i_this) {
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}
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}
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if (i_this->mActionTimer[1] == 0) {
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i_this->mPlayerAngleY = i_this->mPlayerAngleY - 0x8000;
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ADD_ANGLE(i_this->mPlayerAngleY, 0x8000);
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} else {
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i_this->mPlayerAngleY = i_this->mSomeAngle;
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}
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}
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cLib_addCalcAngleS2(&(i_this)->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
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cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
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}
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static void e_tk2_attack(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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switch (i_this->mMode) {
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case MODE_TK2_NONE:
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i_this->mMode = MODE_TK2_APPEAR;
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@@ -245,15 +289,15 @@ static void e_tk2_attack(e_tk2_class* i_this) {
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case MODE_TK2_APPEAR:
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if ((int)i_this->mpMorf->getFrame() == 0x18) {
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i_this->mBallID =
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fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(i_this), 1, &i_this->eyePos,
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fopAcM_GetRoomNo(i_this), &i_this->shape_angle, 0, -1, 0);
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fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(actor), 1, &actor->eyePos,
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fopAcM_GetRoomNo(actor), &actor->shape_angle, 0, -1, 0);
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}
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if ((int)i_this->mpMorf->getFrame() == 0x1c) {
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i_this->mTKBallSpawned = true;
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}
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if (i_this->mpMorf->isStop()) {
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anm_init(i_this, ANM_TK2_WAIT01, 1.0f, 0x02, 1.0f);
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i_this->mActionTimer[0] = (short)(int)(cM_rndF(30.0f) + 70.0f);
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i_this->mActionTimer[0] = cM_rndF(30.0f) + 70.0f;
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i_this->mMode = MODE_TK2_ATTACK;
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}
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break;
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@@ -261,17 +305,19 @@ static void e_tk2_attack(e_tk2_class* i_this) {
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case MODE_TK2_ATTACK:
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if (i_this->mActionTimer[0] == 0) {
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i_this->mMode = MODE_TK2_NONE;
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} else if (!pl_check(i_this, l_HIO.mPlayerRange2 + 50.0f, 0x6000)) {
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} else if (!pl_check(i_this, l_HIO.mPlayerDetectionDistanceFar + 50.0f, 0x6000)) {
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i_this->mAction = ACT_TK2_FIND;
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i_this->mMode = MODE_TK2_DAMAGE;
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}
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break;
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}
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cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
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cLib_addCalcAngleS2(&actor->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800);
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}
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static void e_tk2_s_damage(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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switch (i_this->mMode) {
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case MODE_TK2_NONE:
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anm_init(i_this, ANM_TK2_DAMAGE, 2.0f, 0x0, 1.0f);
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@@ -279,7 +325,7 @@ static void e_tk2_s_damage(e_tk2_class* i_this) {
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break;
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case MODE_TK2_APPEAR:
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if (i_this->mpMorf->getFrame() > 10.0f) {
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if (i_this->mpMorf->getFrame() > 10.0f + YREG_F(3)) {
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i_this->mAction = ACT_TK2_FIND;
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i_this->mMode = MODE_TK2_DAMAGE;
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}
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@@ -288,6 +334,8 @@ static void e_tk2_s_damage(e_tk2_class* i_this) {
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}
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static void e_tk2_damage(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
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i_this->mInvincibilityTimer = 6;
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i_this->mAttentionOFF = true;
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@@ -299,8 +347,8 @@ static void e_tk2_damage(e_tk2_class* i_this) {
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case MODE_TK2_APPEAR:
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if (i_this->mpMorf->isStop()) {
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fopAcM_createDisappear(i_this, &i_this->eyePos, 10, 0, 0x12);
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fopAcM_delete(i_this);
|
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fopAcM_createDisappear(actor, &actor->eyePos, 10, 0, 0x12);
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fopAcM_delete(actor);
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}
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break;
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}
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@@ -308,6 +356,10 @@ static void e_tk2_damage(e_tk2_class* i_this) {
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|
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static void action(e_tk2_class* i_this) {
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fopAc_ac_c* actor = i_this;
|
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cXyz _unk1;
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cXyz _unk2;
|
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|
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i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
|
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i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor);
|
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damage_check(i_this);
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@@ -341,20 +393,23 @@ static void action(e_tk2_class* i_this) {
|
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}
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|
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static int daE_TK2_Execute(e_tk2_class* i_this) {
|
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fopAc_ac_c* actor = i_this;
|
||||
|
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cXyz cStack_94;
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cXyz cStack_a0;
|
||||
|
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if (i_this->mExecuteState == 0x00) {
|
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dBgS_ObjGndChk_Spl ground_check;
|
||||
cStack_94 = i_this->current.pos;
|
||||
cStack_94 = actor->current.pos;
|
||||
cStack_94.y += 200.0f;
|
||||
ground_check.SetPos(&cStack_94);
|
||||
i_this->current.pos.y = dComIfG_Bgsp().GroundCross(&ground_check) - 10.0f;
|
||||
f32 ground_cross = dComIfG_Bgsp().GroundCross(&ground_check);
|
||||
actor->current.pos.y = ground_cross - 10.0f + JREG_F(8);
|
||||
}
|
||||
i_this->mLifetime++;
|
||||
i_this->mAttentionOFF = false;
|
||||
|
||||
for (int i = 0; i <= 3; i++) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
if (i_this->mActionTimer[i] != 0) {
|
||||
i_this->mActionTimer[i]--;
|
||||
}
|
||||
@@ -366,14 +421,14 @@ static int daE_TK2_Execute(e_tk2_class* i_this) {
|
||||
|
||||
action(i_this);
|
||||
i_this->mAcch.CrrPos(dComIfG_Bgsp());
|
||||
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
|
||||
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
|
||||
mDoMtx_stack_c::scaleM(l_HIO.mRadiusScale, l_HIO.mRadiusScale, l_HIO.mRadiusScale);
|
||||
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
|
||||
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
|
||||
mDoMtx_stack_c::scaleM(l_HIO.mBaseSize, l_HIO.mBaseSize, l_HIO.mBaseSize);
|
||||
|
||||
J3DModel* model = i_this->mpMorf->getModel();
|
||||
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
||||
|
||||
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
|
||||
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
|
||||
|
||||
if (i_this->mAnim == ANM_TK2_SWIM) {
|
||||
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(6.0f) ||
|
||||
@@ -416,32 +471,30 @@ static int daE_TK2_Execute(e_tk2_class* i_this) {
|
||||
MTXCopy(model->getAnmMtx(3), *calc_mtx);
|
||||
|
||||
cStack_94.set(0.0f, 0.0f, 0.0f);
|
||||
MtxPosition(&cStack_94, &i_this->eyePos);
|
||||
MtxPosition(&cStack_94, &actor->eyePos);
|
||||
|
||||
i_this->attention_info.position = i_this->eyePos;
|
||||
i_this->attention_info.position.y =
|
||||
i_this->attention_info.position.y + l_HIO.mRadiusScale * 35.0f;
|
||||
actor->attention_info.position = actor->eyePos;
|
||||
actor->attention_info.position.y = actor->attention_info.position.y + l_HIO.mBaseSize * 35.0f;
|
||||
|
||||
if (i_this->mTKBallSpawned) {
|
||||
e_tk_ball_class* ball_actor =
|
||||
static_cast<e_tk_ball_class*>(fopAcM_SearchByID(i_this->mBallID));
|
||||
if (ball_actor != NULL) {
|
||||
ball_actor->current.pos = i_this->eyePos;
|
||||
ball_actor->current.pos = actor->eyePos;
|
||||
ball_actor->mSuspended = false;
|
||||
}
|
||||
cXyz scale;
|
||||
scale.setall(2.0f);
|
||||
dComIfGp_particle_set(0x8198, &i_this->eyePos, &i_this->shape_angle, &scale);
|
||||
dComIfGp_particle_set(0x8199, &i_this->eyePos, &i_this->shape_angle, &scale);
|
||||
cXyz scale(2.0f + TREG_F(8), 2.0f + TREG_F(8), 2.0f + TREG_F(8));
|
||||
dComIfGp_particle_set(0x8198, &actor->eyePos, &actor->shape_angle, &scale);
|
||||
dComIfGp_particle_set(0x8199, &actor->eyePos, &actor->shape_angle, &scale);
|
||||
i_this->mTKBallSpawned = false;
|
||||
}
|
||||
|
||||
if (i_this->mAttentionOFF) {
|
||||
fopAcM_OffStatus(i_this, 0);
|
||||
i_this->attention_info.flags = 0;
|
||||
fopAcM_OffStatus(actor, 0);
|
||||
actor->attention_info.flags = 0;
|
||||
} else {
|
||||
fopAcM_OnStatus(i_this, 0);
|
||||
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
||||
fopAcM_OnStatus(actor, 0);
|
||||
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
||||
}
|
||||
|
||||
MTXCopy(model->getAnmMtx(2), *calc_mtx);
|
||||
@@ -449,7 +502,7 @@ static int daE_TK2_Execute(e_tk2_class* i_this) {
|
||||
|
||||
MtxPosition(&cStack_94, &cStack_a0);
|
||||
i_this->mSph.SetC(cStack_a0);
|
||||
i_this->mSph.SetR(50.0f * l_HIO.mRadiusScale);
|
||||
i_this->mSph.SetR((50.0f + JREG_F(3)) * l_HIO.mBaseSize);
|
||||
|
||||
dComIfG_Ccsp()->Set(&i_this->mSph);
|
||||
|
||||
@@ -461,18 +514,23 @@ static int daE_TK2_IsDelete(e_tk2_class* i_this) {
|
||||
}
|
||||
|
||||
static int daE_TK2_Delete(e_tk2_class* i_this) {
|
||||
fopAc_ac_c* actor = i_this;
|
||||
|
||||
fopAcM_RegisterDeleteID(i_this, "E_TK2");
|
||||
|
||||
dComIfG_resDelete(&i_this->mPhaseReq, "E_tk2");
|
||||
if (i_this->mInitHIO) {
|
||||
hio_set = false;
|
||||
mDoHIO_DELETE_CHILD(l_HIO.mNo);
|
||||
}
|
||||
if (i_this->heap != NULL) {
|
||||
if (actor->heap != NULL) {
|
||||
i_this->mpMorf->stopZelAnime();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int useHeapInit(fopAc_ac_c* a_this) {
|
||||
e_tk2_class* i_this = static_cast<e_tk2_class*>(a_this);
|
||||
static int useHeapInit(fopAc_ac_c* actor) {
|
||||
e_tk2_class* i_this = static_cast<e_tk2_class*>(actor);
|
||||
|
||||
i_this->mpMorf =
|
||||
new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk2", 0xE), NULL, NULL,
|
||||
@@ -486,61 +544,66 @@ static int useHeapInit(fopAc_ac_c* a_this) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int daE_TK2_Create(fopAc_ac_c* i_this) {
|
||||
static dCcD_SrcSph cc_sph_src = {
|
||||
{
|
||||
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
|
||||
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
||||
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
||||
{0x0}, // mGObjCo
|
||||
}, // mObjInf
|
||||
{
|
||||
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
|
||||
} // mSphAttr
|
||||
};
|
||||
|
||||
static int daE_TK2_Create(fopAc_ac_c* actor) {
|
||||
e_tk2_class* i_this = (e_tk2_class*)actor;
|
||||
fopAcM_ct(i_this, e_tk2_class);
|
||||
e_tk2_class* a_this = static_cast<e_tk2_class*>(i_this);
|
||||
|
||||
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk2");
|
||||
cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhaseReq, "E_tk2");
|
||||
if (phase == cPhs_COMPLEATE_e) {
|
||||
a_this->mArg0 = fopAcM_GetParamBit(a_this, 0, 8);
|
||||
a_this->mArg1 = fopAcM_GetParamBit(a_this, 8, 4);
|
||||
a_this->mArg2 = fopAcM_GetParamBit(a_this, 12, 4);
|
||||
OS_REPORT("E_tk2 PARAM %x\n", fopAcM_GetParam(actor));
|
||||
i_this->mArg0 = (fopAcM_GetParam(actor) & 0xFF) >> 0;
|
||||
i_this->mArg1 = (fopAcM_GetParam(actor) & 0xF00) >> 8;
|
||||
i_this->mArg2 = (fopAcM_GetParam(actor) & 0xF000) >> 12;
|
||||
|
||||
if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x23a0)) {
|
||||
OS_REPORT("E_tk2//////////////E_TK2 SET 1 !!\n");
|
||||
|
||||
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x23a0)) {
|
||||
OS_REPORT("//////////////E_TK2 SET NON !!\n");
|
||||
return cPhs_ERROR_e;
|
||||
}
|
||||
|
||||
OS_REPORT("//////////////E_TK2 SET 2 !!\n");
|
||||
|
||||
if (hio_set == false) {
|
||||
a_this->mInitHIO = true;
|
||||
i_this->mInitHIO = true;
|
||||
hio_set = true;
|
||||
l_HIO.field_0x04 = -1;
|
||||
l_HIO.mNo = mDoHIO_CREATE_CHILD("たどぽーる2", &l_HIO); // "Tadpole 2"
|
||||
}
|
||||
|
||||
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
||||
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
||||
|
||||
fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx());
|
||||
fopAcM_SetMin(a_this, -100.0f, -100.0f, -100.0f);
|
||||
fopAcM_SetMax(a_this, 100.0f, 100.0f, 100.0f);
|
||||
fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx());
|
||||
fopAcM_SetMin(actor, -100.0f, -100.0f, -100.0f);
|
||||
fopAcM_SetMax(actor, 100.0f, 100.0f, 100.0f);
|
||||
|
||||
a_this->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
|
||||
a_this->health = 0;
|
||||
a_this->field_0x560 = 0;
|
||||
actor->attention_info.distances[fopAc_attn_BATTLE_e] = 0x04;
|
||||
actor->field_0x560 = actor->health = 0;
|
||||
|
||||
a_this->mStts.Init(100, 0, a_this);
|
||||
a_this->mSph.Set(cc_sph_src);
|
||||
a_this->mSph.SetStts(&a_this->mStts);
|
||||
static dCcD_SrcSph cc_sph_src = {
|
||||
{
|
||||
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
|
||||
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
||||
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
||||
{0x0}, // mGObjCo
|
||||
}, // mObjInf
|
||||
{
|
||||
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
|
||||
} // mSphAttr
|
||||
};
|
||||
|
||||
a_this->mAcch.Set(&i_this->current.pos, &a_this->old.pos, a_this, 1, &a_this->mAcchCir,
|
||||
fopAcM_GetSpeed_p(a_this), NULL, NULL);
|
||||
i_this->mStts.Init(100, 0, actor);
|
||||
i_this->mSph.Set(cc_sph_src);
|
||||
i_this->mSph.SetStts(&i_this->mStts);
|
||||
|
||||
a_this->mAcchCir.SetWall(-50.0f, 60.0f);
|
||||
a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 0x3, 0x1);
|
||||
a_this->mSound.setEnemyName("E_tk2");
|
||||
a_this->mAtInfo.mpSound = &a_this->mSound;
|
||||
a_this->mExecuteState = 0x14;
|
||||
daE_TK2_Execute(a_this);
|
||||
i_this->mAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
|
||||
&i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
|
||||
|
||||
i_this->mAcchCir.SetWall(-50.0f, 60.0f);
|
||||
i_this->mSound.init(&actor->current.pos, &actor->eyePos, 0x3, 0x1);
|
||||
i_this->mSound.setEnemyName("E_tk2");
|
||||
i_this->mAtInfo.mpSound = &i_this->mSound;
|
||||
i_this->mExecuteState = 0x14;
|
||||
daE_TK2_Execute(i_this);
|
||||
}
|
||||
return phase;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user