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https://github.com/TwilitRealm/dusklight
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various Z2Audio / JAudio debug cleanup (#2876)
* some JAudio work * audio cleanup checkpoint * checkpoint more audio cleanup * fix symbols * more z2 cleanup * fix regression * fix build * some fixes
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@@ -52,7 +52,7 @@ namespace {
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}
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}
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virtual s32 getStreamFileEntry(JAISoundID id) {
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u32 short_id = id.mId.mAdvancedId.mShortId;
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u32 short_id = id.id_.info.waveID;
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if (short_id >= field_0x4) {
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return -1;
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}
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@@ -455,8 +455,8 @@ bool JAUSectionHeap::loadDynamicSeq(JAISoundID param_0, bool param_1) {
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/* 802A5EF8-802A5F24 2A0838 002C+00 0/0 1/1 0/0 .text
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* releaseIdleDynamicSeqDataBlock__14JAUSectionHeapFv */
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void JAUSectionHeap::releaseIdleDynamicSeqDataBlock() {
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sectionHeapData_.seqDataBlocks.releaseIdleDynamicSeqDataBlock(sectionHeapData_.seqDataUser);
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u32 JAUSectionHeap::releaseIdleDynamicSeqDataBlock() {
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return sectionHeapData_.seqDataBlocks.releaseIdleDynamicSeqDataBlock(sectionHeapData_.seqDataUser);
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}
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/* 802A5F24-802A5F9C 2A0864 0078+00 1/1 0/0 0/0 .text JAUNewSectionHeap__FP12JKRSolidHeapb */
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