diff --git a/src/dusk/audio/DuskAudioSystem.cpp b/src/dusk/audio/DuskAudioSystem.cpp index 71b1944fd2..93e161512f 100644 --- a/src/dusk/audio/DuskAudioSystem.cpp +++ b/src/dusk/audio/DuskAudioSystem.cpp @@ -138,6 +138,7 @@ void RenderAudioSubframe() { // NOTE: In the real game, this gets called on the entire audio frame, rather than the subframe. // That's probably more efficient, but I didn't wanna change the code to calculate the // entire audio buffers at once. + // This is only used for the movie player, and it seems to work fine with the smaller calls. const auto mixData = JASDriver::extMixCallback(DSP_SUBFRAME_SIZE); if (mixData) { for (int i = 0; i < OutInterleaveBuffer.size(); i++) {