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https://github.com/TwilitRealm/dusklight
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initial item service implementation
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@@ -32,6 +32,7 @@ int daObjZCloth_c::Create() {
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int daObjZCloth_c::create() {
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fopAcM_ct(this, daObjZCloth_c);
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m_itemNo = 0x31;
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DUSK_ITEM_CHECK("Rutelas Blessing", m_itemNo, this);
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int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
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if (phase == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckFieldItemCreateHeap, 0x2fb0)) {
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