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https://github.com/TwilitRealm/dusklight
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initial rando generator hookup
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@@ -0,0 +1,52 @@
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#include "../utility/string.hpp"
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#include <locale>
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#include <string>
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#include <map>
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#include <iostream>
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#include <cstdarg>
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namespace tphdr::utility::str {
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//can't use codecvt on Wii U, deprecated in c++17 and g++ hates it
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//Borrowed from https://docs.microsoft.com/en-us/cpp/standard-library/codecvt-class?view=msvc-170#out
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std::string toUTF8(const std::u16string& str) {
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if(str.empty()) return "";
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std::string ret;
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ret.resize(str.size());
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char* pszNext;
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const char16_t* pwszNext;
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std::mbstate_t state = {0}; // zero-initialization represents the initial conversion state for mbstate_t
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std::locale loc("C");
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int res = std::use_facet<std::codecvt<char16_t, char, mbstate_t>>(loc).out(state, str.c_str(), &str[str.size()], pwszNext,
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&ret[0], &ret[ret.size()], pszNext);
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if(res == std::codecvt_base::error) return "";
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return ret;
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}
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std::u16string toUTF16(const std::string& str)
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{
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if(str.empty()) return u"";
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std::u16string ret;
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ret.resize(str.size());
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const char* pszNext;
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char16_t* pwszNext;
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std::mbstate_t state = {0}; // zero-initialization represents the initial conversion state for mbstate_t
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std::locale loc("C");
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int res = std::use_facet<std::codecvt<char16_t, char, mbstate_t>>(loc).in(state, str.c_str(), &str[str.size()], pszNext,
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&ret[0], &ret[ret.size()], pwszNext);
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if(res == std::codecvt_base::error) return u"";
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// Remove extra null terminators that may have been created from multi-byte
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// UTF-8 characters
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while(ret.size() > 0 && ret[ret.size() - 1] == u'\0')
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{
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ret.pop_back();
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}
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return ret;
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}
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}
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