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https://github.com/TwilitRealm/dusklight
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UiService v2: UiDialogAction is_disabled
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+7
-3
@@ -529,7 +529,11 @@ ModResult build_dialog(ModContext*, UiElementHandle pane, void*, ModError*) {
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return svc_ui->pane_add_control(mod_ctx, pane, &input, nullptr);
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}
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UiDialogAction action = {"Save", save, nullptr, false};
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UiDialogAction action = UI_DIALOG_ACTION_INIT;
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action.label = "Save";
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action.on_pressed = save;
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action.is_disabled = is_save_disabled;
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UiDialogDesc dialog = UI_DIALOG_DESC_INIT;
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dialog.title = "New Preset";
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dialog.body_rml = "Choose a name for the preset.";
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@@ -540,8 +544,8 @@ svc_ui->dialog_push(mod_ctx, &dialog, nullptr);
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```
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After an action's `on_pressed`, the dialog closes unless the action sets `keep_open`. It can then be closed later
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(or immediately) with `dialog_close`. Cancel fires `on_dismiss` and always closes. `dialog_set_body`, `dialog_set_icon`,
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and `dialog_add_action` mutate a live dialog.
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(or immediately) with `dialog_close`. Cancel fires `on_dismiss` and always closes. `dialog_set_body` and
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`dialog_set_icon` mutate a live dialog.
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**Toasts:** `push_toast` enqueues a notification. Titles and bodies accept RML. The optional `type` is applied as an
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RCSS class; `warning` uses the built-in warning appearance, and mods can define their own types. A duration of 0 uses
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