Revert "Isolate JKRHeap operator overloads" (#39)

This commit is contained in:
TakaRikka
2026-03-06 19:49:35 -08:00
committed by GitHub
parent b7c482fb87
commit 78d4169929
630 changed files with 3349 additions and 3452 deletions
+6 -6
View File
@@ -632,14 +632,14 @@ void dPa_modelEcallBack::setup(JPABaseEmitter* i_emitter, cXyz const* param_1, c
}
void dPa_modelEcallBack::create(u8 param_0) {
mModel = JKR_NEW model_c[param_0];
mModel = new model_c[param_0];
struct_80450E9C = param_0;
struct_80450E9D = 0;
}
void dPa_modelEcallBack::remove() {
if (mModel != NULL) {
JKR_DELETE_ARRAY(mModel);
delete [] mModel;
mModel = NULL;
}
}
@@ -767,7 +767,7 @@ JPABaseEmitter* dPa_simpleEcallBack::create(JPAEmitterManager* param_0, u16 id,
field_0xa = param_2;
mID = id;
field_0xe = 0x20;
mData = JKR_NEW dPa_simpleData_c[field_0xe];
mData = new dPa_simpleData_c[field_0xe];
JUT_ASSERT(1747, mData != NULL);
createEmitter(param_0);
return mEmitter;
@@ -1203,10 +1203,10 @@ void dPa_control_c::createCommon(void const* param_0) {
mHeap = mDoExt_createSolidHeapFromSystem(0, 0);
JKRHEAP_NAME(mHeap, "dPa_control_c::mHeap");
JUT_ASSERT(2518, mHeap != NULL);
mCommonResMng = JKR_NEW_ARGS (mHeap, 0) JPAResourceManager(param_0, mHeap);
mCommonResMng = new (mHeap, 0) JPAResourceManager(param_0, mHeap);
JUT_ASSERT(2521, mCommonResMng != NULL);
mCommonResMng->swapTexture(mDoGph_gInf_c::getFrameBufferTimg(), "dummy");
mEmitterMng = JKR_NEW_ARGS (mHeap, 0) JPAEmitterManager(3000, 250, *(JKRHeap**)this, 0x13, 2);
mEmitterMng = new (mHeap, 0) JPAEmitterManager(3000, 250, *(JKRHeap**)this, 0x13, 2);
JUT_ASSERT(2531, mEmitterMng != NULL);
mEmitterMng->entryResourceManager(mCommonResMng, 0);
JKRHeap* prevHeap = mDoExt_setCurrentHeap(mHeap);
@@ -1229,7 +1229,7 @@ void dPa_control_c::createRoomScene() {
mSceneHeap = mDoExt_createSolidHeapFromGame(0, 0);
JKRHEAP_NAME(mSceneHeap, "dPa_control_c::mSceneHeap");
JUT_ASSERT(2573, mSceneHeap != NULL);
mSceneResMng = JKR_NEW_ARGS (mSceneHeap, 0) JPAResourceManager(m_sceneRes, mSceneHeap);
mSceneResMng = new (mSceneHeap, 0) JPAResourceManager(m_sceneRes, mSceneHeap);
JUT_ASSERT(2576, mSceneResMng != NULL);
mSceneResMng->swapTexture(mDoGph_gInf_c::getFrameBufferTimg(), "dummy");
mEmitterMng->entryResourceManager(mSceneResMng, 1);