maybe fix number 2

This commit is contained in:
MelonSpeedruns
2026-04-28 15:19:32 -04:00
parent e59bfd1a9c
commit 79344edf0d
+4 -2
View File
@@ -7488,7 +7488,9 @@ bool dCamera_c::freeCamera() {
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
}
if (!mCamParam.mManualMode) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (!mCamParam.mManualMode || player == nullptr) {
return false;
}
@@ -7501,7 +7503,7 @@ bool dCamera_c::freeCamera() {
f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle);
mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp);
cXyz finalCenter = mpPlayerActor->current.pos;
cXyz finalCenter = player->current.pos;
finalCenter.y += mIsWolf ? 90.0f : 100.0f;
mViewCache.mCenter = finalCenter;