mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-01 08:22:58 -04:00
Customizable data directory & migration (#1059)
* Customizable data directory & migration * Add file/dir rename fast-path * Write data_location.json to base path on Windows; fix UTF-8 custom paths * Build fix * Another build fix * Android data directory selection * Fix CMake target ref
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@@ -9,6 +9,11 @@ namespace dusk {
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*/
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constexpr auto AppName = "Dusklight";
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/**
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* Previous AppName to migrate data from.
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*/
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constexpr auto LegacyAppName = "Dusk";
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/**
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* \brief The internal organization name for the game.
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*
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+12
-23
@@ -1,36 +1,25 @@
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#ifndef DUSK_MAIN_H
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#define DUSK_MAIN_H
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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#include <filesystem>
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#if defined(_WIN32) || \
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(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
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(defined(__linux__) && !defined(__ANDROID__))
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#define DUSK_CAN_OPEN_DATA_FOLDER 1
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#else
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#define DUSK_CAN_OPEN_DATA_FOLDER 0
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#endif
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namespace dusk {
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool RestartRequested;
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extern std::filesystem::path ConfigPath;
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#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool RestartRequested;
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extern std::filesystem::path ConfigPath;
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#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
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(defined(TARGET_OS_TV) && TARGET_OS_TV)
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inline constexpr bool SupportsProcessRestart = false;
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inline constexpr bool SupportsProcessRestart = false;
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#else
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inline constexpr bool SupportsProcessRestart = true;
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inline constexpr bool SupportsProcessRestart = true;
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#endif
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void RequestRestart() noexcept;
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bool OpenDataFolder();
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}
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void RequestRestart() noexcept;
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} // namespace dusk
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#endif // DUSK_MAIN_H
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