add wii usa rev0 support (#2505)

* wii usa rev0 dol building ok

* wii dol cleanup

* some wii tests

* most rels building
This commit is contained in:
TakaRikka
2025-06-27 03:14:58 -07:00
committed by GitHub
parent 028c07d47d
commit 79c56b2548
1525 changed files with 125994 additions and 807 deletions
+55
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@@ -0,0 +1,55 @@
#include "d/d_home_button.h"
#include "Z2AudioLib/Z2AudioMgr.h"
int SECallback(int param_0, int param_1) {
if (param_0 == 5) {
Z2AudioMgr::getInterface()->homeMenuSeCallback(param_1);
return 1;
} else {
OSReport("SECallback: %d, %d\n", param_0, param_1);
return 0;
}
}
void dHomeButton_c::create_(int param_0, void* param_1) {
initCursorPos();
initHomeButtonInfo(param_0, param_1);
m_info.mem = JKRGetRootHeap2()->alloc(0x80000, 0);
m_info.memSize = 0x80000;
m_info.pAllocator = 0;
HBMCreate(&m_info);
}
int dHomeButton_c::execute_() {
// NONMATCHING
}
void dHomeButton_c::initHomeButtonInfo(int param_0, void* param_1) {
// NONMATCHING
}
void dHomeButton_c::initCursorPos() {
// NONMATCHING
}
void dHomeButton_c::calcCursorPos() {
// NONMATCHING
}
void dHomeButton_c::onReset() {
// NONMATCHING
}
void dHomeButton_c::create(int param_0, void* param_1) {
// NONMATCHING
}
int dHomeButton_c::execute() {
// NONMATCHING
}
void dHomeButton_c::drawCapture(u8 param_0, void (*param_1)(J2DOrthoGraph&, void*), void* param_2) {
// NONMATCHING
}
+11 -1
View File
@@ -193,7 +193,11 @@ static bool objectSetCheck(room_of_scene_class* i_this) {
if (*dStage_roomControl_c::getDemoArcName() != '\0') {
int phase = dComIfG_syncObjectRes(dStage_roomControl_c::getDemoArcName());
if (phase >= 0 && phase > 0) {
if (phase < 0) {
#if VERSION == VERSION_WII_USA_R0
dStage_escapeRestart();
#endif
} else if (phase > 0) {
return 0;
}
}
@@ -342,6 +346,9 @@ static int phase_1(room_of_scene_class* i_this) {
}
if (!dComIfG_setStageRes(arcName, heap)) {
#if VERSION == VERSION_WII_USA_R0
dStage_escapeRestart();
#endif
return cPhs_ERROR_e;
}
}
@@ -355,6 +362,9 @@ static int phase_2(room_of_scene_class* i_this) {
int phase = dComIfG_syncStageRes(arcName);
if (phase < 0) {
#if VERSION == VERSION_WII_USA_R0
dStage_escapeRestart();
#endif
return cPhs_ERROR_e;
}
+3 -3
View File
@@ -1079,7 +1079,7 @@ void dSv_player_config_c::init() {
unk0 = 1;
#endif
#if VERSION != VERSION_SHIELD_DEBUG
#if PLATFORM_GCN
if (OSGetSoundMode() == OS_SOUND_MODE_MONO) {
mSoundMode = OS_SOUND_MODE_MONO;
Z2AudioMgr::mAudioMgrPtr->setOutputMode(OS_SOUND_MODE_MONO);
@@ -1110,7 +1110,7 @@ void dSv_player_config_c::init() {
/* 80034644-80034684 02EF84 0040+00 0/0 4/4 0/0 .text checkVibration__19dSv_player_config_cCFv */
u32 dSv_player_config_c::checkVibration() const {
#if VERSION != VERSION_SHIELD_DEBUG
#if PLATFORM_GCN
return JUTGamePad::sRumbleSupported & 0x80000000 ? dComIfGp_getNowVibration() : 0;
#else
return dComIfGp_getNowVibration();
@@ -1979,7 +1979,7 @@ int dSv_info_c::card_to_memory(char* i_cardPtr, int i_dataNum) {
memcpy(dComIfGs_getSaveData(), i_cardPtr, sizeof(dSv_save_c));
i_cardPtr += sizeof(dSv_save_c);
#if VERSION != VERSION_SHIELD_DEBUG
#if PLATFORM_GCN
if (OSGetSoundMode() == OS_SOUND_MODE_MONO) {
g_dComIfG_gameInfo.info.getPlayer().getConfig().setSound(OS_SOUND_MODE_MONO);
Z2AudioMgr::mAudioMgrPtr->setOutputMode(OS_SOUND_MODE_MONO);
+9
View File
@@ -10,6 +10,7 @@
#include "stdio.h"
#include "SSystem/SComponent/c_malloc.h"
#include "d/d_com_inf_game.h"
#include "d/actor/d_a_alink.h"
#include "d/d_lib.h"
#include "d/d_map_path_dmap.h"
#include "d/d_map_path_fmap.h"
@@ -2793,3 +2794,11 @@ void dStage_restartRoom(u32 roomParam, u32 mode, int param_2) {
mode, 0, 0, 0, param_2, 0);
dComIfGs_setRestartRoomParam(roomParam);
}
#if VERSION == VERSION_WII_USA_R0
void dStage_escapeRestart() {
daAlink_c* player_p = daAlink_getAlinkActorClass();
dComIfGs_setTurnRestart(player_p->current.pos, player_p->shape_angle.y, fopAcM_GetRoomNo(player_p), fopAcM_GetParam(player_p));
dComIfGp_setNextStage(dComIfGp_getStartStageName(), -2, dComIfGs_getTurnRestartRoomNo(), -1, 0.0f, 0, 0, 9, 0, 1, 0);
}
#endif