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https://github.com/TwilitRealm/dusklight
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J3duclip, fop_actor_mng and related stuff (#131)
* J3DUClipper sinit * sincosTable_ etc * decompile JMATrigonometric sinit * f_op_actor_mng * move f_op_actor_mng and parts of mDo_ext * J3DSys sinit * f_op_scene_req * failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl * mX -> x * fix mCull and fopAcM_prm_class members * fix a few function parameters * move missing NON_MATCHING * remove some unneeded data * turns out that data was not unused * remove unused asm * readd asm deleted by accident
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@@ -38,10 +38,6 @@ struct JMath {
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static u8 sincosTable_[65536];
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};
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struct J3DSys {
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/* 8031073C */ void reinitGX();
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};
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struct J3DShape {
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static u8 sOldVcdVatCmd[4];
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};
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@@ -174,7 +170,6 @@ extern "C" extern void* __vt__18J3DAnmTransformKey[5];
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" u8 mDemoArcName__20dStage_roomControl_c[10 + 2 /* padding */];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" extern u8 j3dSys[284];
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extern "C" u8 sincosTable___5JMath[65536];
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extern "C" extern u32 __float_nan;
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extern "C" u8 sOldVcdVatCmd__8J3DShape[4];
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