J3duclip, fop_actor_mng and related stuff (#131)

* J3DUClipper sinit

* sincosTable_ etc

* decompile JMATrigonometric sinit

* f_op_actor_mng

* move f_op_actor_mng and parts of mDo_ext

* J3DSys sinit

* f_op_scene_req

* failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl

* mX -> x

* fix mCull and fopAcM_prm_class members

* fix a few function parameters

* move missing NON_MATCHING

* remove some unneeded data

* turns out that data was not unused

* remove unused asm

* readd asm deleted by accident
This commit is contained in:
lepelog
2021-06-02 14:13:31 +02:00
committed by GitHub
parent 2c9f53e00a
commit 7b2df7551e
121 changed files with 1367 additions and 3871 deletions
-5
View File
@@ -38,10 +38,6 @@ struct JMath {
static u8 sincosTable_[65536];
};
struct J3DSys {
/* 8031073C */ void reinitGX();
};
struct J3DShape {
static u8 sOldVcdVatCmd[4];
};
@@ -174,7 +170,6 @@ extern "C" extern void* __vt__18J3DAnmTransformKey[5];
extern "C" u8 now__14mDoMtx_stack_c[48];
extern "C" u8 mDemoArcName__20dStage_roomControl_c[10 + 2 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 j3dSys[284];
extern "C" u8 sincosTable___5JMath[65536];
extern "C" extern u32 __float_nan;
extern "C" u8 sOldVcdVatCmd__8J3DShape[4];