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J3duclip, fop_actor_mng and related stuff (#131)
* J3DUClipper sinit * sincosTable_ etc * decompile JMATrigonometric sinit * f_op_actor_mng * move f_op_actor_mng and parts of mDo_ext * J3DSys sinit * f_op_scene_req * failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl * mX -> x * fix mCull and fopAcM_prm_class members * fix a few function parameters * move missing NON_MATCHING * remove some unneeded data * turns out that data was not unused * remove unused asm * readd asm deleted by accident
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@@ -193,7 +193,6 @@ extern "C" u8 dist_table__12dAttention_c[6552];
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extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" extern u8 j3dSys[284];
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extern "C" extern u32 __float_nan;
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extern "C" extern u32 __float_max;
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extern "C" extern u8 struct_80450D64[4];
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