J3duclip, fop_actor_mng and related stuff (#131)

* J3DUClipper sinit

* sincosTable_ etc

* decompile JMATrigonometric sinit

* f_op_actor_mng

* move f_op_actor_mng and parts of mDo_ext

* J3DSys sinit

* f_op_scene_req

* failed matching attempt for decodeSZS__9JKRDecompFPUcPUcUlUl

* mX -> x

* fix mCull and fopAcM_prm_class members

* fix a few function parameters

* move missing NON_MATCHING

* remove some unneeded data

* turns out that data was not unused

* remove unused asm

* readd asm deleted by accident
This commit is contained in:
lepelog
2021-06-02 14:13:31 +02:00
committed by GitHub
parent 2c9f53e00a
commit 7b2df7551e
121 changed files with 1367 additions and 3871 deletions
-5
View File
@@ -180,10 +180,6 @@ struct J3DUClipper {
/* 80273A44 */ void clip(f32 const (*)[4], Vec*, Vec*) const;
};
struct J3DSys {
/* 8031073C */ void reinitGX();
};
struct J3DShape {
/* 80315300 */ void loadPreDrawSetting() const;
@@ -435,7 +431,6 @@ extern "C" u8 mClipper__14mDoLib_clipper[92];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 g_env_light[4880];
extern "C" extern u8 g_envHIO[68];
extern "C" extern u8 j3dSys[284];
extern "C" u8 sincosTable___5JMath[65536];
extern "C" u8 mBackColor__13mDoGph_gInf_c[4];
extern "C" extern u8 g_clearColor[4];