mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-03 00:53:47 -04:00
d_a_kytag07 OK, d_a_obj_onsenFire OK, d_a_econt OK (#295)
This commit is contained in:
@@ -19,6 +19,7 @@
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#include "f_op/f_op_scene_mng.h"
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class dTimer_c;
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class __d_timer_info_c {
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public:
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__d_timer_info_c() {
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@@ -701,6 +702,8 @@ int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* resNa
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int dComIfG_changeOpeningScene(scene_class* scene, s16 procName);
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int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* arc_name);
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int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* resName, JKRHeap* heap);
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int dComIfG_TimerDeleteRequest(int i_mode);
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int dComIfG_TimerStart(int i_mode, s16 i_time);
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inline void dComIfG_setBrightness(u8 brightness) {
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g_dComIfG_gameInfo.mFadeBrightness = brightness;
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@@ -2733,6 +2736,13 @@ inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param
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NULL, NULL, NULL, -1, NULL);
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}
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inline void dComIfGp_particle_setSimple(u16 param_0,cXyz* param_1,
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u8 param_2, _GXColor& param_3,
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_GXColor& param_4, int param_5,
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float param_6) {
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g_dComIfG_gameInfo.play.getParticle()->setSimple(param_0,param_1,0,param_2,param_3,param_4,param_5,param_6);
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}
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inline void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0) {
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g_dComIfG_gameInfo.play.getParticle()->forceOnEventMove(param_0);
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}
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@@ -11,6 +11,8 @@
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#include "dolphin/types.h"
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s32 dTimer_createStockTimer();
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s32 dTimer_createTimer(s32 param_0, u32 param_1, u8 param_2, u8 param_3, f32 param_4, f32 param_5,
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f32 param_6, f32 param_7);
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class dDlst_TimerScrnDraw_c : public dDlst_base_c {
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public:
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@@ -557,6 +557,7 @@ void dKy_setLight_nowroom_actor(dKy_tevstr_c*);
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void dKy_setLight_again();
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void dKy_GxFog_tevstr_set(dKy_tevstr_c*);
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void dKy_plight_set(LIGHT_INFLUENCE* param_0);
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void dKy_plight_priority_set(LIGHT_INFLUENCE* param_0);
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void dKy_tevstr_init(dKy_tevstr_c* param_0, s8 param_1, u8 param_2);
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SND_INFLUENCE* dKy_Sound_get();
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void dKy_plight_cut(LIGHT_INFLUENCE* param_0);
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@@ -1,6 +1,15 @@
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#ifndef D_A_ECONT_H
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#define D_A_ECONT_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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class econt_class : public fopEn_enemy_c {
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public:
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/* 0x5AC */ u8 field_0x5ac[8];
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/* 0x5B4 */ s16 field_0x5b4;
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/* 0x5B6 */ u8 field_0x5b6;
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/* 0x5B8 */ s16 field_0x5b8[3];
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};
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#endif /* D_A_ECONT_H */
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@@ -1,6 +1,13 @@
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#ifndef D_A_KYTAG07_H
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#define D_A_KYTAG07_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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class kytag07_class : public fopAc_ac_c {
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public:
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/* 0x568 */ LIGHT_INFLUENCE mLightInfluence;
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/* 0x588 */ f32 field_0x588;
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/* 0x58C */ u8 field_0x58c;
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};
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#endif /* D_A_KYTAG07_H */
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@@ -1,6 +1,13 @@
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#ifndef D_A_OBJ_ONSENFIRE_H
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#define D_A_OBJ_ONSENFIRE_H
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#include "dolphin/types.h"
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#include "f_op/f_op_actor_mng.h"
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#include "d/com/d_com_inf_game.h"
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class daObjOnsenFire_c : public fopAc_ac_c {
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public:
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/* 80CA8278 */ int create();
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/* 80CA82F4 */ int execute();
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};
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#endif /* D_A_OBJ_ONSENFIRE_H */
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