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https://github.com/TwilitRealm/dusklight
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Widescreen rework & IR scaling
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@@ -3342,13 +3342,8 @@ static void daMP_THPGXYuv2RgbSetup(const GXRenderModeObj* rmode) {
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Mtx44 m;
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Mtx e_m;
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#if TARGET_PC
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w = JUTVideo::getManager()->getFbWidth();
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h = JUTVideo::getManager()->getEfbHeight();
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#else
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w = rmode->fbWidth;
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h = rmode->efbHeight;
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#endif
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var_f31 = 0.0f;
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#if WIDESCREEN_SUPPORT
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