mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-24 13:49:01 -04:00
Widescreen rework & IR scaling
This commit is contained in:
@@ -21,6 +21,14 @@
|
||||
|
||||
#include "dusk/main.h"
|
||||
|
||||
namespace {
|
||||
constexpr int kInternalResolutionScaleMax = 12;
|
||||
} // namespace
|
||||
|
||||
namespace aurora::gx {
|
||||
extern bool enableLodBias;
|
||||
}
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuGame::ToggleFullscreen() {
|
||||
getSettings().video.enableFullscreen.setValue(!getSettings().video.enableFullscreen);
|
||||
@@ -58,14 +66,34 @@ namespace dusk {
|
||||
getSettings().video.lockAspectRatio.setValue(lockAspect);
|
||||
|
||||
if (lockAspect) {
|
||||
VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
|
||||
AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT);
|
||||
} else {
|
||||
VIUnlockAspectRatio();
|
||||
AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH);
|
||||
}
|
||||
|
||||
config::Save();
|
||||
}
|
||||
|
||||
u32 internalResolutionWidth = 0;
|
||||
u32 internalResolutionHeight = 0;
|
||||
AuroraGetRenderSize(&internalResolutionWidth, &internalResolutionHeight);
|
||||
ImGui::TextDisabled("Current internal resolution: %ux%u", internalResolutionWidth,
|
||||
internalResolutionHeight);
|
||||
|
||||
int scale = std::clamp(getSettings().game.internalResolutionScale.getValue(), 0,
|
||||
kInternalResolutionScaleMax);
|
||||
if (ImGui::SliderInt("Internal Resolution", &scale, 0, kInternalResolutionScaleMax,
|
||||
scale == 0 ? "Auto" : "%dx"))
|
||||
{
|
||||
getSettings().game.internalResolutionScale.setValue(scale);
|
||||
VISetFrameBufferScale(static_cast<float>(scale));
|
||||
config::Save();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Auto renders at the native window resolution.\n"
|
||||
"Higher values scale the game's internal framebuffer.");
|
||||
}
|
||||
|
||||
constexpr const char* bloomModeNames[] = {"Off", "Classic", "Dusk"};
|
||||
int bloomMode = static_cast<int>(getSettings().game.bloomMode.getValue());
|
||||
if (ImGui::BeginCombo("Bloom", bloomModeNames[bloomMode])) {
|
||||
@@ -93,6 +121,8 @@ namespace dusk {
|
||||
|
||||
config::ImGuiCheckbox("Enable Water Refraction", getSettings().game.enableWaterRefraction);
|
||||
|
||||
ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias);
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user