Widescreen rework & IR scaling

This commit is contained in:
Luke Street
2026-04-17 23:11:43 -06:00
parent 03b95503b9
commit 7dba5738b6
27 changed files with 129 additions and 298 deletions
+2
View File
@@ -47,6 +47,7 @@ UserSettings g_userSettings = {
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
.enableWaterRefraction {"game.enableWaterRefraction", true},
.enableFrameInterpolation = {"game.enableFrameInterpolation", false},
.internalResolutionScale {"game.internalResolutionScale", 0},
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
// Audio
@@ -127,6 +128,7 @@ void registerSettings() {
Register(g_userSettings.game.bloomMode);
Register(g_userSettings.game.bloomMultiplier);
Register(g_userSettings.game.enableWaterRefraction);
Register(g_userSettings.game.internalResolutionScale);
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);