Widescreen rework & IR scaling

This commit is contained in:
Luke Street
2026-04-17 23:11:43 -06:00
parent 03b95503b9
commit 7dba5738b6
27 changed files with 129 additions and 298 deletions
+49 -74
View File
@@ -141,7 +141,7 @@ void dDlst_heapMap_c::draw() {
f32 var_f29 = field_0x10 - field_0x8;
f32 sp4C = field_0x14 - field_0xc;
f32 sp48 = var_f29 * sp4C;
uintptr_t start_addr = (uintptr_t)m_heap->getStartAddr();
uintptr_t end_addr = (uintptr_t)m_heap->getEndAddr();
u32 sp40 = end_addr - start_addr;
@@ -156,7 +156,7 @@ void dDlst_heapMap_c::draw() {
f32 var_f30 = (f32)sp38 * sp3C;
uintptr_t sp34 = (uintptr_t)block - start_addr;
f32 sp30 = (f32)sp34 * sp3C;
f32 var_f28 = std::floor(sp30 / var_f29);
f32 sp2C = sp30 - (var_f29 * var_f28);
@@ -603,21 +603,16 @@ struct tvSize {
u16 width;
u16 height;
};
const tvSize l_tvSize[2] = {
#ifndef TARGET_PC
const
#endif
tvSize l_tvSize[2] = {
{FB_WIDTH_BASE, FB_HEIGHT_BASE},
{808, FB_HEIGHT_BASE},
};
#if TARGET_PC
tvSize pc_tvSize = {608, 448};
#endif
void mDoGph_gInf_c::setTvSize() {
#if TARGET_PC
const tvSize* tvsize = &pc_tvSize;
#else
const tvSize* tvsize = &l_tvSize[mWide];
#endif
m_width = tvsize->width;
m_height = tvsize->height;
@@ -644,21 +639,11 @@ void mDoGph_gInf_c::setTvSize() {
#endif
}
#if TARGET_PC
void mDoGph_gInf_c::onWide(f32 width, f32 height) {
mWide = TRUE;
pc_tvSize.width = width;
pc_tvSize.height = height;
setTvSize();
dMeter2Info_onWide2D();
}
#else
void mDoGph_gInf_c::onWide() {
mWide = TRUE;
setTvSize();
dMeter2Info_onWide2D();
}
#endif
void mDoGph_gInf_c::offWide() {
mWide = FALSE;
@@ -800,8 +785,11 @@ void mDoGph_gInf_c::updateSafeAreaBounds() {
return;
}
u32 renderWidth = 0;
u32 renderHeight = 0;
AuroraGetRenderSize(&renderWidth, &renderHeight);
if (windowSize.native_fb_width == 0 || windowSize.native_fb_height == 0 ||
windowSize.fb_width == 0 || windowSize.fb_height == 0)
renderWidth == 0 || renderHeight == 0)
{
return;
}
@@ -814,23 +802,25 @@ void mDoGph_gInf_c::updateSafeAreaBounds() {
const f32 safeRight = static_cast<f32>(safeRect.x + safeRect.w) * nativeScaleX;
const f32 safeBottom = static_cast<f32>(safeRect.y + safeRect.h) * nativeScaleY;
const f32 viewportLeft =
(static_cast<f32>(windowSize.native_fb_width) - static_cast<f32>(windowSize.fb_width)) *
0.5f;
const f32 viewportTop =
(static_cast<f32>(windowSize.native_fb_height) - static_cast<f32>(windowSize.fb_height)) *
0.5f;
const f32 viewportRight = viewportLeft + static_cast<f32>(windowSize.fb_width);
const f32 viewportBottom = viewportTop + static_cast<f32>(windowSize.fb_height);
f32 viewportWidth = static_cast<f32>(windowSize.native_fb_width);
f32 viewportHeight = static_cast<f32>(windowSize.native_fb_height);
const f32 targetAspect = viewportWidth / viewportHeight;
const f32 contentAspect = static_cast<f32>(renderWidth) / static_cast<f32>(renderHeight);
if (targetAspect > contentAspect) {
viewportWidth = std::max(1.0f, std::round(viewportHeight * contentAspect));
} else if (targetAspect < contentAspect) {
viewportHeight = std::max(1.0f, std::round(viewportWidth / contentAspect));
}
const f32 leftInset = std::max(0.0f, safeLeft - viewportLeft) *
(m_widthF / static_cast<f32>(windowSize.fb_width));
const f32 topInset = std::max(0.0f, safeTop - viewportTop) *
(m_heightF / static_cast<f32>(windowSize.fb_height));
const f32 rightInset = std::max(0.0f, viewportRight - safeRight) *
(m_widthF / static_cast<f32>(windowSize.fb_width));
const f32 bottomInset = std::max(0.0f, viewportBottom - safeBottom) *
(m_heightF / static_cast<f32>(windowSize.fb_height));
const f32 viewportLeft = (static_cast<f32>(windowSize.native_fb_width) - viewportWidth) * 0.5f;
const f32 viewportTop = (static_cast<f32>(windowSize.native_fb_height) - viewportHeight) * 0.5f;
const f32 viewportRight = viewportLeft + viewportWidth;
const f32 viewportBottom = viewportTop + viewportHeight;
const f32 leftInset = std::max(0.0f, safeLeft - viewportLeft) * (m_widthF / viewportWidth);
const f32 topInset = std::max(0.0f, safeTop - viewportTop) * (m_heightF / viewportHeight);
const f32 rightInset = std::max(0.0f, viewportRight - safeRight) * (m_widthF / viewportWidth);
const f32 bottomInset = std::max(0.0f, viewportBottom - safeBottom) * (m_heightF / viewportHeight);
const f32 safeMinXF = m_minXF + leftInset;
const f32 safeMinYF = m_minYF + topInset;
@@ -851,13 +841,13 @@ void mDoGph_gInf_c::updateSafeAreaBounds() {
m_safeHeightF = safeHeightF;
}
void mDoGph_gInf_c::setWindowSize(AuroraWindowSize const& size) {
JUTVideo::getManager()->setWindowSize(size);
dComIfGp_setWindow(0, 0.0f, 0.0f, getWidth(), getHeight(), 0.0f, 1.0f, 0, 2);
mFader->mBox.set(0, 0, getWidth(), getHeight());
f32 newWidth = (getWidth() / getHeight()) * 448.0f;
onWide(newWidth, 448.0f);
void mDoGph_gInf_c::updateRenderSize() {
u32 width, height;
AuroraGetRenderSize(&width, &height);
JUTVideo::getManager()->setRenderSize(width, height);
l_tvSize[1].width = static_cast<u16>(static_cast<float>(width) / static_cast<float>(height) *
static_cast<float>(l_tvSize[1].height));
onWide();
}
#endif
@@ -996,7 +986,7 @@ static void drawDepth2(view_class* param_0, view_port_class* param_1, int param_
GXProject(param_0->lookat.center.x, param_0->lookat.center.y,
param_0->lookat.center.z, param_0->viewMtx, sp4C, sp34, &sp1C, &sp18,
&sp14);
param_2 = (0xFF0000 - (int)(16777215.0f * sp14)) >> 8;
param_2 = cLib_minMaxLimit<int>(param_2, -0x400, 0);
}
@@ -1361,8 +1351,8 @@ void mDoGph_gInf_c::bloom_c::draw2() {
if (mMonoColor.a == 0 && !enabled)
return;
f32 width = mDoGph_gInf_c::getWidth();
f32 height = mDoGph_gInf_c::getHeight();
f32 width = JUTVideo::getManager()->getRenderWidth();
f32 height = JUTVideo::getManager()->getRenderHeight();
GXLoadTexObj(getFrameBufferTexObj(), GX_TEXMAP0);
GXSetNumChans(0);
@@ -1446,7 +1436,7 @@ void mDoGph_gInf_c::bloom_c::draw2() {
CopyToTexObj(&tmpTex[texNo], texNo, rect.w, rect.h);
return &tmpTex[texNo];
};
auto divQuad = [&](int divNo) {
auto const& rect = divRects[divNo];
f32 x0 = rect.x / width;
@@ -1479,8 +1469,8 @@ void mDoGph_gInf_c::bloom_c::draw2() {
}
if (enabled) {
GXCreateFrameBuffer(width * 0.75f, height * 0.5f);
GXSetViewport(0.0f, 0.0f, width, height, 0.0f, 1.0f); // use oversized viewport to make the math easier
GXCreateFrameBuffer(divRects[2].x + divRects[2].w, divRects[1].y + divRects[1].h);
GXSetViewportRender(0.0f, 0.0f, width, height, 0.0f, 1.0f); // use oversized viewport to make the math easier
GXSetNumTevStages(3);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
@@ -1551,7 +1541,7 @@ void mDoGph_gInf_c::bloom_c::draw2() {
// This is applied over two passes, the second one with an alpha of 25%; however, the clipping that this introduces is a bit integral to the look,
// so we do the same thing, letting it clip.
float brightnessF32 = (mBlureRatio * 16 / 255.0f);
// Distribute the brightness through the total number of passes.
f32 totalNumPasses = (divNum - divStart + 1);
float brightnessPerPass = 255.0f * powf(brightnessF32, 1.0f / totalNumPasses);
@@ -1623,13 +1613,8 @@ void mDoGph_gInf_c::bloom_c::draw() {
bool enabled = mEnable && m_buffer != NULL;
if (mMonoColor.a != 0 || enabled) {
#if TARGET_PC
f32 width = mDoGph_gInf_c::getWidth();
f32 height = mDoGph_gInf_c::getHeight();
#else
f32 width = FB_WIDTH;
f32 height = FB_HEIGHT;
#endif
GXSetViewport(0.0f, 0.0f, width, height, 0.0f, 1.0f);
GXSetScissor(0, 0, width, height);
@@ -1744,7 +1729,7 @@ void mDoGph_gInf_c::bloom_c::draw() {
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
for (int texCoord = (int)GX_TEXCOORD1; texCoord < (int)GX_MAX_TEXCOORD; texCoord++) {
GXSetTexCoordGen((GXTexCoordID)texCoord, GX_TG_MTX2x4, GX_TG_TEX0, texMtxID);
#if TARGET_PC
f32 dVar15 = mBlureSize * ((448.0f / height) / 6400.0f);
#else
@@ -1885,7 +1870,7 @@ static void retry_captue_frame(view_class* param_0, view_port_class* param_1, in
var_r23 = height >> 1;
GXSetTexCopySrc(x_orig, y_orig_pos, width, height);
#ifdef TARGET_PC
GXSetTexCopyDst(width, height, (GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_TRUE);
GXSetTexCopyDst(width, height, (GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_FALSE);
#else
GXSetTexCopyDst(var_r24, var_r23, (GXTexFmt)mDoGph_gInf_c::getFrameBufferTimg()->format, GX_TRUE);
#endif
@@ -2143,8 +2128,7 @@ int mDoGph_Painter() {
j3dSys.drawInit();
GXSetDither(GX_ENABLE);
J2DOrthoGraph ortho(0.0f, 0.0f, mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight(), -1.0f,
1.0f);
J2DOrthoGraph ortho(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, -1.0f, 1.0f);
ortho.setOrtho(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(),
mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(),
-1.0f, 1.0f);
@@ -2190,13 +2174,8 @@ int mDoGph_Painter() {
view_port_class new_port;
new_port.x_orig = 0.0f;
new_port.y_orig = 0.0f;
#if TARGET_PC
new_port.width = mDoGph_gInf_c::getWidth();
new_port.height = mDoGph_gInf_c::getHeight();
#else
new_port.width = FB_WIDTH;
new_port.height = FB_HEIGHT;
#endif
new_port.near_z = view_port->near_z;
new_port.far_z = view_port->far_z;
new_port.scissor = view_port->scissor;
@@ -2250,7 +2229,7 @@ int mDoGph_Painter() {
dComIfGp_setCurrentView(&camera_p->view);
dComIfGp_setCurrentViewport(view_port);
GXSetProjection(camera_p->view.projMtx, GX_PERSPECTIVE);
#if DEBUG
captureScreenSetProjection(camera_p->view.projMtx);
#endif
@@ -2327,7 +2306,7 @@ int mDoGph_Painter() {
#endif
GX_DEBUG_GROUP(dComIfGd_drawOpaListPacket);
#if DEBUG
// "drawing up to special-use drawing (Opaque) except J3D (Rendering)"
fapGm_HIO_c::stopCpuTimer("J3D以外などの特殊用(不透明)描画まで(レンダリング)");
@@ -2409,7 +2388,7 @@ int mDoGph_Painter() {
GX_DEBUG_GROUP(dComIfGd_drawXluListInvisible);
}
}
#if DEBUG
// "drawing up to projection (Translucent)"
@@ -2513,12 +2492,8 @@ int mDoGph_Painter() {
retry_captue_frame(&camera_p->view, view_port,
dComIfGp_getCameraZoomForcus(camera_id));
}
#if TARGET_PC
GXSetViewport(0.0f, 0.0f, mDoGph_gInf_c::getWidth(), mDoGph_gInf_c::getHeight(), 0.0f, 1.0f);
#else
GXSetViewport(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, 0.0f, 1.0f);
#endif
Mtx m2;
Mtx44 m;
+5 -13
View File
@@ -126,8 +126,6 @@ AuroraStats dusk::lastFrameAuroraStats;
float dusk::frameUsagePct = 0.0f;
const char* configPath;
AuroraWindowSize preLaunchUIWindowSize;
bool launchUILoop() {
while (dusk::IsRunning && !dusk::IsGameLaunched) {
const AuroraEvent* event = aurora_update();
@@ -136,9 +134,6 @@ bool launchUILoop() {
case AURORA_SDL_EVENT:
dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
break;
case AURORA_WINDOW_RESIZED:
preLaunchUIWindowSize = event->windowSize;
break;
case AURORA_DISPLAY_SCALE_CHANGED:
dusk::ImGuiEngine_Initialize(event->windowSize.scale);
break;
@@ -202,9 +197,6 @@ void main01(void) {
OSReport("Entering Main Loop (main01)...\n");
if (preLaunchUIWindowSize.width != 0)
mDoGph_gInf_c::setWindowSize(preLaunchUIWindowSize);
constexpr float kSimStepSeconds = 1.0 / 30.0;
auto previous_time = std::chrono::steady_clock::now();
float accumulator = kSimStepSeconds;
@@ -219,9 +211,6 @@ void main01(void) {
case AURORA_SDL_EVENT:
dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
break;
case AURORA_WINDOW_RESIZED:
mDoGph_gInf_c::setWindowSize(event->windowSize);
break;
case AURORA_DISPLAY_SCALE_CHANGED:
dusk::ImGuiEngine_Initialize(event->windowSize.scale);
break;
@@ -247,6 +236,8 @@ void main01(void) {
continue;
}
mDoGph_gInf_c::updateRenderSize();
if (dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit) {
dusk::frame_interp::notify_presentation_frame();
if (accumulator >= kSimStepSeconds) {
@@ -525,10 +516,11 @@ int game_main(int argc, char* argv[]) {
.c_str());
if (dusk::getSettings().video.lockAspectRatio) {
VILockAspectRatio(defaultAspectRatioW, defaultAspectRatioH);
AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT);
} else {
VIUnlockAspectRatio();
AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH);
}
VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue());
dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f);
dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);