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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -912,7 +912,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 8067B8E4-8067BAEC 002864 0208+00 1/1 0/0 0/0 .text Create__10e_ai_classFv */
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int e_ai_class::Create() {
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fopAcM_SetupActor(this, e_ai_class);
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fopAcM_ct(this, e_ai_class);
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int phase_state = dComIfG_resLoad(&m_phase, "E_AI");
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if (phase_state == cPhs_COMPLEATE_e) {
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