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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -739,7 +739,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80684E24-80685224 0026A4 0400+00 1/0 0/0 0/0 .text daE_Bee_Create__FP10fopAc_ac_c */
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static cPhs__Step daE_Bee_Create(fopAc_ac_c* i_this) {
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e_bee_class* _this = static_cast<e_bee_class*>(i_this);
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fopAcM_SetupActor(_this, e_bee_class);
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fopAcM_ct(_this, e_bee_class);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "E_bee");
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if (step == cPhs_COMPLEATE_e) {
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