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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -743,7 +743,7 @@ static int useHeapIe_fst(fopAc_ac_c* i_this) {
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/* 806BD838-806BDD38 001E58 0500+00 1/0 0/0 0/0 .text daE_Fs_Create__FP10fopAc_ac_c */
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static cPhs__Step daE_Fs_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, e_fs_class);
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fopAcM_ct(i_this, e_fs_class);
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e_fs_class* _this = (e_fs_class*)(i_this);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, "E_FS");
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