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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1213,7 +1213,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 806E951C-806E9900 00381C 03E4+00 1/1 0/0 0/0 .text create__8daE_HP_cFv */
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int daE_HP_c::create() {
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fopAcM_SetupActor(this, daE_HP_c);
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fopAcM_ct(this, daE_HP_c);
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s32 loadResult = dComIfG_resLoad(&mPhaseReq, "E_HP");
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if (loadResult == cPhs_COMPLEATE_e) {
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