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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1052,7 +1052,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 8072218C-8072256C 0028AC 03E0+00 1/0 0/0 0/0 .text daE_MM_Create__FP10fopAc_ac_c */
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static int daE_MM_Create(fopAc_ac_c* actor) {
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fopAcM_SetupActor(actor, e_mm_class);
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fopAcM_ct(actor, e_mm_class);
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e_mm_class* i_this = (e_mm_class*)actor;
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int phase_state = dComIfG_resLoad(&i_this->phase, "E_MM");
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