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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1149,7 +1149,7 @@ static int daE_SB_Delete(daE_SB_c* i_this) {
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/* 80784720-80784B58 0031C0 0438+00 1/1 0/0 0/0 .text Create__8daE_SB_cFv */
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cPhs__Step daE_SB_c::Create() {
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fopAcM_SetupActor(this, daE_SB_c);
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fopAcM_ct(this, daE_SB_c);
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cPhs__Step phase = (cPhs__Step) dComIfG_resLoad(&mPhaseReq, "E_SB");
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if (phase == cPhs_COMPLEATE_e) {
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field_0x61a = fopAcM_GetParam(this);
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