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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -3023,7 +3023,7 @@ static BOOL roof_initial_pos_set(e_st_class* i_this) {
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/* 807A586C-807A5CF4 007B6C 0488+00 1/0 0/0 0/0 .text daE_ST_Create__FP10fopAc_ac_c */
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static cPhs__Step daE_ST_Create(fopAc_ac_c* a_this) {
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e_st_class* i_this = (e_st_class*)a_this;
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fopAcM_SetupActor(a_this, e_st_class);
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fopAcM_ct(a_this, e_st_class);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhase, "E_st");
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if (phase == cPhs_COMPLEATE_e) {
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