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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1225,7 +1225,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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/* 807B36D0-807B3B58 003430 0488+00 1/0 0/0 0/0 .text daE_TH_Create__FP10fopAc_ac_c */
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static int daE_TH_Create(fopAc_ac_c* a_this) {
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e_th_class* i_this = (e_th_class*)a_this;
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fopAcM_SetupActor(i_this, e_th_class);
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fopAcM_ct(i_this, e_th_class);
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int phase_state = dComIfG_resLoad(&i_this->mPhase, "E_th");
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if (phase_state == cPhs_COMPLEATE_e) {
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