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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -2499,7 +2499,7 @@ static int daE_Yr_Create(fopAc_ac_c* i_this) {
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e_yr_class* yr = (e_yr_class*)i_this;
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s32 loadResult = dComIfG_resLoad(&yr->mPhaseReq, "E_Yr");
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fopAcM_SetupActor(i_this, e_yr_class);
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fopAcM_ct(i_this, e_yr_class);
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if (loadResult == cPhs_COMPLEATE_e) {
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// "It won't reset because it's already been defeated"
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