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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -457,7 +457,7 @@ daNpcAsh_Param_c::param const daNpcAsh_Param_c::m = {
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cPhs__Step daNpcAsh_c::Create() {
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cPhs__Step step;
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fopAcM_SetupActor(this, daNpcAsh_c);
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fopAcM_ct(this, daNpcAsh_c);
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if (!strcmp(dComIfGp_getStartStageName(), "R_SP116") && dComIfG_play_c::getLayerNo(0) == 4) {
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/* dSv_event_flag_c::F_0361 - Arbiter's Grounds - Spun the spinning pillars */
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