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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -1103,7 +1103,7 @@ static int useHeapInit(fopAc_ac_c* a_this) {
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/* 80B13E68-80B1411C 003168 02B4+00 1/0 0/0 0/0 .text daNpc_Tkj2_Create__FP10fopAc_ac_c */
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static cPhs__Step daNpc_Tkj2_Create(fopAc_ac_c* a_this) {
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fopAcM_SetupActor(a_this, npc_tkj2_class);
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fopAcM_ct(a_this, npc_tkj2_class);
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npc_tkj2_class* i_this = (npc_tkj2_class*)a_this;
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&i_this->mPhase, "Tkj2");
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