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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -96,7 +96,7 @@ int daObjGWall_c::CreateHeap() {
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/* 80BF4FF0-80BF50A4 000370 00B4+00 1/1 0/0 0/0 .text create__12daObjGWall_cFv */
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int daObjGWall_c::create() {
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fopAcM_SetupActor(this, daObjGWall_c);
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fopAcM_ct(this, daObjGWall_c);
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cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&mPhaseReq, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, CheckCreateHeap, 0x3500)) {
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