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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -258,7 +258,7 @@ void daItem_c::setCullInfo() {
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/* 8015B7D4-8015BA3C 156114 0268+00 1/1 0/0 0/0 .text _daItem_create__8daItem_cFv */
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int daItem_c::_daItem_create() {
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fopAcM_SetupActor(this, daItem_c);
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fopAcM_ct(this, daItem_c);
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if (!field_0x95d) {
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field_0x92c = home.angle.x;
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