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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -757,7 +757,7 @@ bool daObjKABUTO_c::CreateChk() {
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/* 80C2D724-80C2DF60 0029A4 083C+00 1/1 0/0 0/0 .text create__13daObjKABUTO_cFv */
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cPhs__Step daObjKABUTO_c::create() {
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fopAcM_SetupActor(this, daObjKABUTO_c);
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fopAcM_ct(this, daObjKABUTO_c);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&mPhaseReq, "Kab_m");
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if (step == cPhs_COMPLEATE_e) {
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