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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -156,7 +156,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80C4466C-80C449F8 00086C 038C+00 1/0 0/0 0/0 .text daObj_Ki_Create__FP10fopAc_ac_c */
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static cPhs__Step daObj_Ki_Create(fopAc_ac_c* i_this) {
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obj_ki_class* _this = static_cast<obj_ki_class*>(i_this);
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fopAcM_SetupActor(_this, obj_ki_class);
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fopAcM_ct(_this, obj_ki_class);
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cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhaseReq, "Obj_Ki");
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if (step == cPhs_COMPLEATE_e) {
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