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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -92,7 +92,7 @@ int daLv2Candle_c::CreateHeap() {
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/* 8058E244-8058E52C 0002E4 02E8+00 1/1 0/0 0/0 .text create__13daLv2Candle_cFv */
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cPhs__Step daLv2Candle_c::create() {
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fopAcM_SetupActor(this, daLv2Candle_c);
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fopAcM_ct(this, daLv2Candle_c);
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mModelType = getModelType();
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if (mModelType == 0xf) {
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mModelType = 0;
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