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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -109,7 +109,7 @@ int daLv3Water2_c::CreateHeap() {
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/* 80C5A5E4-80C5A7FC 0002C4 0218+00 1/1 0/0 0/0 .text create__13daLv3Water2_cFv */
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cPhs__Step daLv3Water2_c::create() {
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fopAcM_SetupActor(this, daLv3Water2_c);
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fopAcM_ct(this, daLv3Water2_c);
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mResourceIndex = getParam(0, 4);
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cPhs__Step resPhase = static_cast<cPhs__Step>(dComIfG_resLoad(&mPhase, l_resNameIdx[mResourceIndex]));
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