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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -168,7 +168,7 @@ int daObjLv4Brg_c::Delete() {
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/* 80C62F78-80C62FF8 000778 0080+00 1/0 0/0 0/0 .text daObjLv4Brg_create1st__FP13daObjLv4Brg_c */
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static int daObjLv4Brg_create1st(daObjLv4Brg_c* i_this) {
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fopAcM_SetupActor(i_this, daObjLv4Brg_c);
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fopAcM_ct(i_this, daObjLv4Brg_c);
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return i_this->create1st();
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}
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