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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -142,7 +142,7 @@ static int useHeapInit(fopAc_ac_c* i_this) {
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/* 80C9F0AC-80C9F1F0 0005EC 0144+00 1/0 0/0 0/0 .text daObj_Myogan_Create__FP10fopAc_ac_c
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*/
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static int daObj_Myogan_Create(fopAc_ac_c* i_this) {
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fopAcM_SetupActor(i_this, obj_myogan_class);
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fopAcM_ct(i_this, obj_myogan_class);
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obj_myogan_class* a_this = (obj_myogan_class*)i_this;
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int phase = dComIfG_resLoad(&a_this->mPhase, "S_YOGAN");
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