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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -320,7 +320,7 @@ int daObjOCTHASHI_c::CreateHeap() {
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/* 80CA5B98-80CA5EE4 001058 034C+00 1/1 0/0 0/0 .text create__15daObjOCTHASHI_cFv */
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int daObjOCTHASHI_c::create() {
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fopAcM_SetupActor(this, daObjOCTHASHI_c);
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fopAcM_ct(this, daObjOCTHASHI_c);
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mPieceNum = fopAcM_GetParam(this) & 0xff;
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if (mPieceNum == 0xff) {
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mPieceNum = 0;
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