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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -72,7 +72,7 @@ int daObjStopper_c::CreateHeap() {
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/* 80CED258-80CED440 000438 01E8+00 1/1 0/0 0/0 .text create__14daObjStopper_cFv */
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int daObjStopper_c::create() {
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fopAcM_SetupActor(this, daObjStopper_c);
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fopAcM_ct(this, daObjStopper_c);
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if (!field_0x9fc) {
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field_0x9f8 = home.angle.x;
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field_0x9fa = home.angle.z;
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