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https://github.com/TwilitRealm/dusklight
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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -189,7 +189,7 @@ int daObjSwHang_c::CreateHeap() {
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/* 80CFBDD0-80CFBF60 000510 0190+00 1/1 0/0 0/0 .text create1st__13daObjSwHang_cFv */
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int daObjSwHang_c::create1st() {
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fopAcM_SetupActor(this, daObjSwHang_c);
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fopAcM_ct(this, daObjSwHang_c);
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mType = getType_private();
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int rv = dComIfG_resLoad(&mPhase, l_arcName[mType]);
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if (rv == cPhs_COMPLEATE_e) {
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@@ -507,7 +507,7 @@ int daObjSwHang_c::Delete() {
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/* 80CFCE0C-80CFCF20 00154C 0114+00 1/0 0/0 0/0 .text daObjSwHang_create1st__FP13daObjSwHang_c */
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static int daObjSwHang_create1st(daObjSwHang_c* i_this) {
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fopAcM_SetupActor(i_this, daObjSwHang_c);
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fopAcM_ct(i_this, daObjSwHang_c);
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return i_this->create1st();
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}
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