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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -116,7 +116,7 @@ dCcD_SrcGObjInf const daSyRock_c::mCcDObjInfo = {
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/* 80D02584-80D02930 0003C4 03AC+00 1/1 0/0 0/0 .text create__10daSyRock_cFv */
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cPhs__Step daSyRock_c::create() {
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fopAcM_SetupActor(this, daSyRock_c);
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fopAcM_ct(this, daSyRock_c);
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if(getArg0() == TRUE) {
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mpWaterPillar = static_cast<daWtPillar_c*>(fopAcIt_Judge(searchWaterPillar, this));
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