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m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
* m_Do_main / f_ap_game debug stuff * revolution sdk compatibility * f_op_actor debug work * rename fopAcM_SetupActor to fopAcM_ct * fix build * fix jp/pal splits
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@@ -133,7 +133,7 @@ int daObjVolcBall_c::CreateHeap() {
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/* 80D21E28-80D21FA8 000388 0180+00 1/1 0/0 0/0 .text create__15daObjVolcBall_cFv */
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int daObjVolcBall_c::create() {
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fopAcM_SetupActor(this, daObjVolcBall_c);
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fopAcM_ct(this, daObjVolcBall_c);
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mIsBigVolc = checkBigVolc();
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if (mIsBigVolc == 1) {
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