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https://github.com/TwilitRealm/dusklight
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Fix symbol names (#118)
* checkpoint * checkpoint * rename f_pc * checkpoint * small symbol rename and fix some fpc symbols * remove unneeded entries from ldscript * simplify ok check, update docker container Co-authored-by: Pheenoh <pheenoh@gmail.com>
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@@ -5,28 +5,24 @@
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#include "f/f_pc/f_pc_layer_tag.h"
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#include "f/f_pc/f_pc_line_iter.h"
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#include "f/f_pc/f_pc_node.h"
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#include "f/f_pc/f_pc_pause.h"
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#include "f/f_pc/f_pc_searcher.h"
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// g_fpcNd_type
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extern s32 lbl_80450D40;
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extern "C" {
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extern s32 fpcPause_IsEnable(base_process_class* pProc, s32);
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base_process_class* fpcEx_Search(void* pFunc, void* pUserData) {
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return (base_process_class*)fpcLyIt_AllJudge((cNdIt_MethodFunc)pFunc, pUserData);
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base_process_class* fpcEx_Search(fpcLyIt_JudgeFunc pFunc, void* pUserData) {
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return (base_process_class*)fpcLyIt_AllJudge(pFunc, pUserData);
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}
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base_process_class* fpcEx_SearchByID(u32 id) {
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base_process_class* fpcEx_SearchByID(unsigned int id) {
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if (id + 2 <= 1)
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return NULL;
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return fpcEx_Search(fpcSch_JudgeByID, &id);
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;
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}
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BOOL fpcEx_IsExist(s32 id) {
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BOOL fpcEx_IsExist(unsigned int id) {
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return fpcEx_SearchByID(id) != NULL ? 1 : 0;
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}
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@@ -82,5 +78,4 @@ s32 fpcEx_ToExecuteQ(base_process_class* pProc) {
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void fpcEx_Handler(cNdIt_MethodFunc pFunc) {
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fpcLnIt_Queue(pFunc);
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}
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}
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