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https://github.com/TwilitRealm/dusklight
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Miscellaneous retail+debug fixes, link several new TUs (#2836)
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@@ -1327,15 +1327,15 @@ void daB_MGN_c::executeCircle() {
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}
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/* 80608EF8-80609D70 0038B8 0E78+00 2/1 0/0 0/0 .text executeDash__9daB_MGN_cFv */
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// NONMATCHING - small regalloc, equivalent
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// NONMATCHING - regalloc + extra mr, equivalent
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void daB_MGN_c::executeDash() {
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daPy_py_c* player = daPy_getPlayerActorClass();
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daPy_py_c* player_sp14 = daPy_getPlayerActorClass();
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switch (mMoveMode) {
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case 10:
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case 11: {
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cXyz gate_offset(0.0f, 0.0f, -800.0f);
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cXyz player_pos(player->current.pos);
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cXyz player_pos(player_sp14->current.pos);
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s16 angle = cLib_targetAngleY(&player_pos, &gate_offset);
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if (field_0xaff >= 5) {
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@@ -1449,7 +1449,7 @@ void daB_MGN_c::executeDash() {
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mJewelColorMode = 2;
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case 1:
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attention_info.flags = 0;
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if (player->checkNowWolf()) {
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if (player_sp14->checkNowWolf()) {
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attention_info.flags = fopAc_AttnFlag_BATTLE_e;
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}
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@@ -1499,7 +1499,7 @@ void daB_MGN_c::executeDash() {
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field_0xb09 = 1;
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attention_info.flags = 0;
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if (player->checkNowWolf()) {
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if (player_sp14->checkNowWolf()) {
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attention_info.flags |= fopAc_AttnFlag_BATTLE_e;
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cXyz sp48;
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